Archives For June 2011

I was forbidden from playing "Doom" when I was a kid, and its tame compared to what parents these days let their children play.

Proponents of free speech, artistic expression and the video game industry at large celebrated today when the Supreme Court struck down California’s proposed law against violent video games in a 7-2 vote.

I wrote about this case in some length last year, when it was first going before the Court. I stand by everything I said then, and thankfully, the majority of the justices seem to agree.

You can read the entire decision, as well as the dissenting opinions (from Justices Breyer and Thomas) here. Or, if legalese scares you and you’re terrified of large PDFs, Giant Bomb’s Patrick Klepek has a pretty good write-up of the highlights.

But the most important things to note, in my opinion, are these: Games were defended as artistic expression the same way that books and movies are, and the Court was far from convinced that the interactive nature of video games make them any more harmful to children then other forms of media. The decision doesn’t seem to pull punches in calling many aspects of California’s proposed law stupid and pointless (my words, not theirs).

Continue Reading…

We live in a world, gaming-wise,  where it’s pretty unusual for a video game -

You want this game? Better get out your stamps and stationary.

especially from a big publisher/developer – to stay exclusive to one territory. There’s still some really bizarre stuff made in Japan that doesn’t make it overseas (but usually, I don’t think many people care), but for the most part everything is shared. Heck, when an “erotic anime-style puzzle game” like Catherine can make it to the US, all bets should be off.

Yet for whatever reason, Nintendo of all people haven’t gotten the message. But some fans have finally had enough, and want to make sure Nintendo gets the message loud and clear.

Continue Reading…

This is really more of a story than a review, but it’s got review-like qualities in it, and it talks about Nintendo’s online systems, so…

The other night I finally got around to transferring my Nintendo DSi purchases to my Nintendo 3DS – a new feature in the latest 3DS system update. I didn’t have many games (the DSiWare store wasn’t filled to the brim with quality, and it was really hard to navigate and find the gems in there), so I figured it would be a relatively painless process. The whole thing even started with Pikmin running across my 3DS screen to grab the DSi software and transfer it, so that was a nice, charming touch that made me feel pleased with how things were going.

Until disaster (almost) struck.

Continue Reading…

Dead or Alive: Dimensions is Dead or Alive, but in 3D and on a portable.

 

I could probably stop there, and many of you would already know whether or not you’re interested in purchasing this game. But I’ll continue for those who are just vaguely curious.

 

The game looks really great, both in 3D and 2D, which is a good thing. I played quite a bit of DoA 3 on the original Xbox, and this looks and plays at least as good as that (unless you’re horribly offended by the 3DS’s Circle Pad. But Dead or Alive has never really been the kind of game to demand an arcade stick, from what I can tell). The action is fast and fluid. The characters are many and varied. There’s even online play, which is always welcome.

Continue Reading…

It’s been a week full of Texas-based miracles. The Dallas Mavericks have become the NBA champions and Plano studio Gearbox Software has finished, shipped and started selling Duke Nukem Forever.

 

A quick note: This is NOT a review. I have not yet played Duke Nukem Forever, and thus shouldn’t be considered an influence on your purchasing decision one way or another.

Continue Reading…

Photo from CrunchGear.com

Sony stunned a lot of people when, at their E3 media briefing on Monday, they announced that the wi-fi-only model of their new portable system – now officially named the PlayStation Vita – would retail for $250 USD. This price is a big deal for two reasons: One, it’s far lower than most analyst predictions (I personally predicted a price of around $400. Some were even higher) and two, it brings the system in line with Nintendo’s 3DS.

 

When the 3DS launched, it had a strong start. But sales quickly dipped and the hardware currently isn’t meeting Nintendo’s expectations. That’s not to say the system is failing by any means, but it’s obviously not what Nintendo wanted. Sony, who did respectfully with their first foray into portable gaming with the PlayStation Portable, probably sees this as a golden opportunity to jump in.

Continue Reading…

My first thoughts about Nintendo’s conference (and their new hardware) after the jump. I might make a new post after I digest it all a little. It’s pretty crazy stuff.

Continue Reading…

Like Microsoft’s conference, I jotted down my thoughts as Sony’s event was happening. These are those thoughts.

Continue Reading…

Microsoft’s E3 2011 press conference just ended. Here are some notes I hastily typed up as I was watching it:

Continue Reading…

If we’re judging E3 press conferences from “The Big Three” based purely on rumors and speculation, Microsoft’s is the most boring.

They already launched their next “big” piece of hardware last year, the Kinect. It’s an accessory that has been surprisingly successful for them, though it remains to be seen how long the “You Are The Controller” wave will ride considering the motion controlled fad may fade (Nintendo seems to be jumping ship, while Sony was never really able to scramble onto the ship in the first place). Still, I expect they’ll talk up their success quite a bit, and announce a slew of new Kinect-exclusive titles. Dance Central 2 would be exciting for a lot of people, but I don’t know about the rest of the rumored titles (Kinect Sports Season 2? Anyone?).

Continue Reading…