Archives For May 2010

The “Prince of Persia” series has been around for quite some time, but one of its most recent incarnations, “The Sands of Time” trilogy, garnered most of the praise and acclaim that the Prince has so far seen.

The plot of the trilogy involves the mystical sands of time and a magical dagger that can turn back time. This is also the basis for the recent Jeremy Bruckheimer film, “The Prince of Persia: The Sands of Time,” which is in theaters now and is (in my opinion) a pretty good popcorn flick, though it certainly won’t win any Oscars.

Thankfully, Ubisoft decided not to make “Prince of Persia: The Movie: The Game,” despite the plots of the game and film being different enough to allow for that absurd possibility. But much to my dismay, they didn’t make a sequel to 2008’s fanasy-heavy “Prince of Persia” either, which featured an entirely different story and cast. Instead, in order to attract more people who plan on seeing the film, they went back to the much-loved “Sands of Time” saga.

“Prince of Persia: The Forgotten Sands” for the Xbox 360 and PlayStation 3 takes place in the missing years between “Sands of Time” and “Warrior Within” on last generation’s consoles. The nameless prince has gone to visit his brother who, under attack by enemy forces, decides to release a fabled army. This, unsurprisingly, ends up being a bad move.

Thing is, the story here barely matters, which is kind of a shame. The Prince in “Warrior Within” is very different from the Prince in “The Sands of Time,” so in setting “The Forgotten Sands” between those two games, you would think there’s a lot of room for exploration of the character and everything he went through. But the developers completely missed the boat. The game doesn’t even end with a hint of the events to come.

In fact, oddly enough, the infamous Sands of Time don’t even really play a role in the plot. Your powers – including the classic time manipulation – come from a completely different source altogether. This among other things make the story feel horribly out of place.

The gameplay, though, is pretty solid, if unoriginal at this point. All the trappings you would want from a “Prince of Persia” title are here, including a ton of wall running and leaps from platform to precarious platform. This is still a formula that not many other games attempt, much less do well (the closest comparison would probably be another Ubisoft series, “Assassin’s Creed,” which allows for plenty of building scaling), so a new game is always a welcome addition to fans of the style.

That being said, I certainly found “The Forgotten Sands” to be enjoyable. I loved the original “Sands of Time” trilogy, as well as the 2008 fantasy reboot, so I’m always up for more parkour mixed with sword slashing.

The game requires the usual precise jumps and careful moving around the environment, but not to worry. If you make a bad jump and plunge over the edge of a tower, you can always rewind time a bit in order to go back and fix your mistake. This is the twist that made the original “Sands of Time” such a success, and it still works here.

This isn’t a complete rehash, though. The Prince has a few new skills, both for traversal and for combat.

The combat skills, though fun to use, aren’t terribly original or exciting, so I’d rather focus on the ones that matter.

This time around, you can manipulate the environment in certain ways. Most notably, you can freeze water and use it to your advantage. For example, if you see spouts of water streaming out the side of a building, you can temporarily freeze them and use them to swing on. Similarly, if you see a waterfall, you can freeze it and run on it as if it were a solid wall.

These freezing powers are accessed by a mere press of a button, and water will stay frozen until you let go of the button, or your power runs out. Later on, this makes for some really tricky (but really fun) sequences in which you must quickly make water solid, liquid, and solid again, depending on whether or not you need to run on it or fly through it.

Another environment power you get later in the game is the ability to “recall” areas of the environment that should be there, but have fallen to ruin. At first, this feels like a total contrivance. You can obviously see where the object in question is supposed to be, and it just seems like a hassle to require the player to press a button in order to interact with it. However, the levels evolve in such a way that this skill seems more important and more entertaining, and by the end I didn’t mind its inclusion.

The controls feel pretty good, and for the most part do their job perfectly. However, I did encounter a few issues where the game would simply not do what I told it to. One of these cases was when I wanted to backtrack a bit in a level, in order to search for a hidden object. As the game was designed for me to go forward, not back, I had a real struggle getting the camera positioned the way I wanted, and then I was unable to make the Prince go exactly where I needed to go, resulting in a few very frustrating deaths. This isn’t a problem for most of the game, which doesn’t try to limit where you go in the world (forward or back), but problem areas certainly exist.

Another such area was near the very end of the game. A certain piece of environment absolutely refused to be “recalled” unless I was positioned exactly where the game wanted me to be, which wasn’t at all where I wanted to be myself. Not only did this result in more frustration, it also resulted in a terrible, terrible glitch that almost forced me to replay through the entire game from the beginning. Part of this stems from the fact that this is only one save game available, and it only ever auto-saves. There is also no form of level select or anything. Kind of a bummer if you want to go back to a favorite section or something.

“The Forgotten Sands” isn’t terribly long – easily under 10 hours – but it is enjoyable. The main problem, though, is that it’s nowhere near as remarkable or memorable as former games in the series, such as the original “Sands of Time” or 2008’s “Prince of Persia.” At times, it certainly feels like a game that they rushed through in order to release it alongside the movie. While it’s certainly better than most movie-related games, and a pretty enjoyable “Prince of Persia” adventure, I do feel like the Prince deserved a little more respect with this game. It could have been better. Instead, it might be more worth a rental than a $60 purchase.

The Wii version of “The Forgotten Sands,” interestingly, is a completely different experience – from story to gameplay. Ubisoft sent us a copy of it alongside this 360 version, so we’ll have a review of that in the future.

Originally published in The Daily Toreador.

As finals approach, a common tip for doing well on tests is to relax. Take a break from studying and do something else for a while, especially something that still involves cognitive function. A favorite distraction for many, including myself, is Sudoku.

The problem, though, is that The Daily Toreador doesn’t publish throughout finals, so if our humble newspaper is your main source of puzzle-y goodness, you might be out of luck. I’m here to suggest “Picross 3D” as an alternative.

I can’t blame you if you’re not familiar with Picross &- also called Nanograms or Griddlers. Although many versions of the game can be found online, on the iPhone or on the Nintendo DS, it’s not exactly big in newspapers or books, at least in the United States.

It’s quite a bit like Sudoku, though, in that you’re using logic and numbers to solve a puzzle. The difference is that rather than filling in numbers one through nine, you’re filling (or deliberately not filling) boxes on a grid in order to make a picture.

If you’ve never played Picross before but you like games like Sudoku, I highly suggest checking out some puzzles online and getting yourself acquainted with how they work. Once you’re comfortable with and addicted to 2-D Picross, I want you to throw a lot of that experience out the window for “Picross 3D.”

With “Picross 3D” for the Nintendo DS, Nintendo &- a supporter of Picross since the early days &- takes the popular logic formula and adds a dimension to it, which changes the experience pretty drastically.

Using the DS’s stylus, you can rotate the puzzle grid every which way to try to find possible blocks to eliminate or keep. Most of the time, you’re given a rather large cube with numbers plastered all over it. Your job, then, is to chip away at the blocks in order to reveal a 3-D model.

In a way, this makes you feel almost like a sculptor, if it were possible to “chisel-by-numbers.” Say, for instance, the final result for a puzzle is the shape of a flower. By using logic to deduce which blocks belong and which don’t, you will effectively get rid of everything that’s not a flower.

In a standard, 2-D Picross puzzle, there would be numbers alongside each column and row of whatever side grid you’re working on, telling you where to fill in squares. For example, for a six-by-six grid, you might see “2 &- 3″ beside a row of squares. This would tell you to fill in two blocks, followed by an unfilled block, then three filled blocks.

It might sound confusing, but Sudoku probably did at first too, right? It’s not so bad once you pick it up.

“Picross 3D” doesn’t give you information in the same way. For example, on one side of a block, you might see the number five with a circle around it. This would tell you that a total of five blocks are filled in on that row, but they’re in two distinct groups. It might be a group of two and a group of three, a group of one and four &- any combination that would equal five.

Again, it might sound extremely confusing. But the game is actually very good at easing you into the experience, first with good tutorials, then with pretty easy puzzles.

The game comes packaged with over 350 puzzles. If you’re like me, you’ll be staying up late night after night trying to solve them. When you’re finished, though, you can download new puzzles on a weekly basis through the Nintendo Wi-Fi Connection or even create your own puzzles to share with friends.

If you’re a perfectionist, each puzzle has a total of three stars that can be earned through stellar performance &- namely, completing a puzzle with no mistakes and under a specific time limit. As the puzzles get tougher, these goals become a lot harder to obtain.

If you’re a fan of logic puzzles, you absolutely need to check out “Picross 3D.” It’s a steal at the $20 asking price, and because of its 3-D nature, it’s not an experience you could have on paper. It’s a great DS game and one you might find yourself easily addicted to.