Archives For February 2010

Review – Bioshock 2

February 25, 2010 — Leave a comment

Originally published in The Daily Toreador.

“Bioshock 2″ is in an interesting place as far as sequels go. Not only does it have to live up to the enormous acclaim the original game garnered, it is also a sequel nobody really asked for or wanted.

The original “Bioshock” was big for a few reasons. One was the setting. The failed underwater utopia of Rapture provided a brilliant backdrop for both gameplay and narrative, and the developers made it even better with some of the most realistic water effects ever seen at the time. The old-timey appeal of 1950s aesthetics and music drove the effect home.

Another, lesser reason was the gameplay. The game was solid, though fairly standard as first-person shooters go. You could of course shoot guns and wield powers via the game’s “plasmids,” and using the two in unique ways was pretty entertaining.

But the real reason the game struck gold was because of its brilliant story and fantastic narrative delivery. Players learned much about the fall of Rapture through well-acted audio logs found throughout the crumbling city. The plot was extremely philosophical in nature, borrowing heavily from the works of Ayn Rand (an influence nodded to by a character named Atlas) and other famous thinkers. It made a strong argument for the idea that video game plots could provide the kind of depth found in a novel.

It also contained one of the most memorable plot twists in video game history.

But the story wrapped up nicely, and people were satisfied with the package as a whole. No one asked for a sequel.

So when “Bioshock 2″ was announced, it actually was met with more groans than cheers.

It was almost met with the same sort of disgust as when “Watchmen” fans are presented with an idea to their beloved graphic novel. You just shouldn’t do it.

Everybody assumed publisher 2K just wanted to capitalize on the commercial success on the first game. Ken Levine, the mastermind behind the original “Bioshock,” wasn’t even heavily involved with the sequel. It wasn’t his baby. They were also going to add a multiplayer component, which seemed to make very little sense. As such, most fans &- myself include &- were pessimistic about the idea of a sequel.

I’m happy to say, though, we were wrong.

As a game, there’s no doubt “Bioshock 2″ is a huge improvement. I’ll be honest, while I loved the original game, its gameplay was far from its shining gem. I played “Bioshock” every chance I got in order to move forward in its story, not to shoot more enemy splicers.

But “Bioshock 2″ is different. I actually enjoyed playing it as a game. It’s a very pleasing change.

Because the gameplay is such an improvement, it turns out the multiplayer mode is also quite good. This is also a surprise, and one I’m extremely happy with. The multiplayer uses a similar progression system to the extremely popular “Modern Warfare 2,” where you gain Adam (the “Bioshock” equivalent of experience points) for playing games, and as you level up you gain access to new weapons and abilities. It makes for a very addictive experience and one I’ve enjoyed playing.

The multiplayer actually serves as a prequel to the original “Bioshock.” This solves an important narrative issue, as the “Bioshock” games are known for their often lonely, creepy atmosphere as you wander around the abandoned underwater city. It also provides some fun insight into the fall of Rapture, giving fans a little glimpse into where everything went so wrong in Rapture.

But like the original, the game was going to rise or fall based on its story. And I’m happy to say that it doesn’t disappoint.

It’s interesting, though. There’s no huge “holy crap” twist as in the first game, and diving into Rapture doesn’t quite have the same impact as it did the first time you did it. However, the plot feels a lot more focused this time around, providing a very solid narrative.

You play as Subject Delta, a prototype “Big Daddy,” one of the most interesting enemy types in the first game. Going into too much more detail would potentially ruin some of the experience for players, but Delta spends the better part of the game trying to find a specific “Little Sister,” also a trademark character of the original “Bioshock.”

As a result of the narrative focus, the story ends up being extremely interesting, and it will almost certainly keep you going to find out what happens next. It has a lot of moments fans of the first game will love.

However, I can’t help but feel this sequel doesn’t quite reach the height of the original, purely because it doesn’t feel as important. “Bioshock” was a huge event, heavily hyped and talked about for months after it was released. “Bioshock 2,” while a better game, simply may not have that impact.

All that said, “Bioshock 2″ is an extremely solid package with no real flaws I can think of, and it trumps the first game in terms of pure gameplay. I highly recommend it to fans of the original, despite any preconceptions they may have about it. If you haven’t played the original, however, don’t play this sequel until you have. You’ll miss out on far too much.

Originally published in The Daily Toreador.

Nintendo hosted a media summit Wednesday morning in San Francisco to detail the company’s video game lineup for the first half of 2010.

The event was filled with news, data and release dates &- and man, some of it is pretty exciting.

Hardcore gamers should clear their calendars around June 27 because that’s when “Metroid: Other M” will be released for the Wii. This alone was huge news, as the “Metroid” franchise has a history of quality and always manages to turn heads.

This newest game, announced at E3 last year, presents a third-person take on the popular science-fiction universe, which is something we’ve never seen before. But perhaps more interesting is the fact Team Ninja, the developers behind the successful and frantic “Ninja Gaiden” games are helping Nintendo develop this title. It also looks like it attempts to put more emphasis on the storyline than fans might be used to. Gamers should definitely keep an eye on it.

Another big game shown was “Super Mario Galaxy 2,” which, to be honest, seems to mostly be “Super Mario Galaxy” again, only with new levels. Thing is, that’s far from a problem, and looks to be a stellar product (pun intended). The original game was my game of the year choice a few years ago, so I hope this sequel lives up. Wii owners can get their hands on it May 23.

It may show how nerdy I am that one of the games that got me most excited at the show was “Picross 3D,” which was at long last given a release date of May 3 for the Nintendo DS. “Picross” takes all of the logical fun that people love about Sudoku and manages to make it even more addicting. Players use logic to create pictures in an almost “paint by numbers” fashion on grids of various sizes. Both hardcore and casual gamers should find a lot to love here.

Nintendo also showed off several downloadable games coming to both the Wii and the DSi. Highlights include “Sin and Punishment: Star Successor,” a WiiWare sequel to an N64 classic, and “WarioWare D.I.Y. Showcase,” which promises to take user generated content to a whole new level using “WarioWare’s” zany micro-game concept of frantic fun.

A fair amount of third-party games also were shown, and there’s good reason to look out for at least a few of them.

“Dragon Quest IX: Sentinels of the Starry Skies” finally makes its way to North America after seeing much success in Japan. The “Dragon Quest” name carries a ton of weight with RPG gamers (almost as much as “Final Fantasy”), and this DS installment looks like it doesn’t disappoint. It should be in your hands sometime this summer.

Another Japanese mega-hit, “Monster Hunter Tri,” launches April 20. The game, unsurprisingly, allows you to hunt monsters and provides hours of RPG goodness. More exciting is the fact, unlike Japan’s version of the game, online play will be absolutely free.

So if you’ve wanted to experience an online RPG for awhile but don’t want to pay “World of Warcraft’s” monthly fees, this might be a great option for you.

The folks at Ubisoft also showed off “Prince of Persia: The Forgotten Sands,” scheduled to be released May 18, right around the time that the blockbuster movie “Prince of Persia: The Sands of Time” starring Jake Gyllenhaal hits theaters. The game is said to be different than the Xbox 360 and PS3 game with the same name, and according to Nintendo will feature cooperative play of some sort. As a huge “Prince of Persia” fan, I’m excited about this one.

There was a lot more announced and discussed at the event, and I’ll do my best to delve into the other highlights over at our gaming blog, dtexperiencepoints.wordpress.com. But it definitely looks like Nintendo is on the right track for 2010. Hopefully they can make the second half of the year strong as well.

Originally published in The Daily Toreador.

We may not be talking about wardrobe malfunctions after this year’s Super Bowl. Instead, we may be talking about abortions.

 

As it stands now, CBS is set to run a Super Bowl ad featuring college football star Tim Tebow and his mother, Pam, spouting a pro-life message. Christian group Focus on the Family, who is paying for the ad, says the ad will highlight the saying, “Celebrate family, celebrate life.”

 

Sounds simple enough to me. While it’s not the usual Super Bowl commercial staple of beer, hot women and cavemen, it doesn’t seem overly offensive.

 

But women’s groups – particularly Women’s Media Group, which is making an effort to have the ad rejected – are in an uproar, saying that the ad is anti-choice, intolerant and even un-American.

 

Now, I haven’t seen the ad for myself – though from my understanding, neither has anyone against it – but based on descriptions that have been given, it seems to focus on the fact that Pam Tebow was advised by a doctor to abort her pregnancy with tiny Tim, but she chose not to, leading to the life of sports he enjoys today. Mother Tebow apparently expresses how happy she is with the choice she made to have her baby, despite the choice to do otherwise.

 

A source at CBS told ABC news that the words “abortion” and “pro-life” never even appear in the ad.

 

Yes, that seems to imply a message of, “Hey, you should think twice before having an abortion,” but I don’t read anything more into it than that. Unless I’m missing something, the ad does not say, “If you have an abortion you make Jesus cry, and you go to hell.”

 

Latoya Peterson, on the celebrity news blog Jezebel, wrote, “The Tebows are now taking the stance that the only permissible option is to not terminate pregnancies, effectively denying other women the choice that Pam Tebow herself was able to exercise.” Again, without having seen the ad, I think that such a statement is a gigantic stretch. Saying, “I’m glad that I didn’t have an abortion, and I hope you consider following my example” is far different than saying, “You have no choice.”

 

One thing that pro-choice advocates always make clear is that no one is “pro-abortion.” Obviously no doctor wakes up excited in the morning because he gets to abort a baby or two. Likewise, no woman ever gets pregnant just so they can abort the baby. Nobody on either side of the issue likes abortion. That’s one reason groups like Planned Parenthood put such an emphasis on effective birth control.

 

So, knowing that pro-choice groups are never offended by women who choose to have babies rather than abort them, I disagree with the uproar being made over airing one story of one woman who chose not to get an abortion.

 

Now, I do understand one point that some people are making. In 2004, CBS rejected a commercial by the United Church of Christ, which advertised that the church accepted homosexuals and other groups that may have felt shunned by other churches. Even though I disagree with some of the beliefs and policies of the United Church of Christ, I have to agree that this ad should have run, and CBS should have run it.

 

However, two wrongs don’t make a right. Just because CBS didn’t run the UCC ad in 2004 doesn’t mean that they should reject the Tebow ad in some effort to balance things out. If anything, let the UCC buy an ad spot if they still want one.

 

Another point: Most people watching the Super Bowl honestly aren’t going to care about this issue. CBSSport.com columnist Gregg Doyel wrote, “If you’re a sports fan, and I am, that’s the holiest day of the year. It’s not a day to discuss abortion.” This commercial is (I assume) not humorous, does not contain bikinis and does not feature any talking lizards. If these groups trying to ban the ad wouldn’t have made such a big deal about it, it might have passed by without anybody really noticing or caring.

 

I hope the Tebow ad runs on Super Bowl Sunday, not for any pro-life reasons, but purely because I think the people opposing it are overreacting.  We should instead focus on ads that are truly offensive,  like a banned Super Bowl ad for Airborne that featured Mickey Rooney in a spa, because old man butt shouldn’t be forced on anyone.