Archives For February 2009

Originally posted in The Daily Toreador.

When you buy Relic’s “Warhammer 40,000: Dawn of War II,” it almost feels like you’re getting two games for the price of one.

On one hand you have an intense, action-packed and very RPG-feeling strategy campaign for one or two players. On the other hand, you have a slightly more traditional real-time strategy game experience that’s a multiplayer blast for up to six players.

Let’s back up a bit. For the uninitiated, “Warhammer” began as a table-top fantasy war game way back in 1983. Since, it has been the subject of many video game adaptations  – most recently, “Warhammer Online,” challenging “World of Warcraft” in the Massively Multiplayer Online RPG space.

In 1987, Games Workshop released “Warhammer 40,000,” a science fiction spin-off. The 40k series has since taken a life of its own, and like “Warhammer” proper, has seen its share of video game adaptations.

The biggest of these games would probably be “Dawn of War,” which was released on the PC in 2005.  Despite doing several new things as well as being an extremely polished and entertaining game, it felt quite a bit like other games in its genre – namely Blizzard’s “Warcraft III.”

The sequel, “Dawn of War II,” changes that.

The quality hasn’t been changed, that’s for sure. “Dawn of War II” has just as high production values as its predecessor. But the gameplay isn’t much like the original’s at all – and depending on whether you’re playing alone or online, the gameplay is more different still.

Let’s start with the campaign:

“Dawn of War II” doesn’t make you fret about base-building or resources. You don’t have to worry about trading gold for wood or “teching up” to heavy tanks and the advanced power plant.

Instead, “Dawn of War II” says, “Here are some badass units. Go.”

The key is that these units are mostly squad commanders, making one unit really be three or four. More importantly, though, is that these units level up – much like in an RPG.

As you mow down hundreds of enemy units on the battlefield, you gain experience points to level up your squads however you see fit. Each level you earn gives you points with which to upgrade melee power, health, ranged power, etc.

You also earn new abilities this way, which could be extremely influential during a battle.

Your units will also collect “war gear,” which is new equipment that upgrades your stats.

All of this combines to make you feel almost as if you’re controlling several “Diablo” characters at a time rather than playing an RTS. The “strategy” in real-time strategy plays a much lighter role here than you might expect.

However, the results from this more RPG-like gameplay make for a campaign that’s a blast to play.

You can also tackle the entire campaign in cooperative mode online with a friend, which should be a major draw for some.

The campaign has its setbacks, however.

For one, the only race you play as is the Space Marines, leaving the stories of the Orks, Eldar, and Tyranids untold. It would have been interesting to see campaigns from their point of view. Hopefully this might be fixed via expansion packs.

Furthermore, bits of the campaign feel like a missed opportunity. The game often gives a strong impression of non-linear, strategic mission selection. But the end result is unfortunately traditional and fairly linear.

Multiplayer is an entirely different beast.

Here, all of the races in the game are playable, so fans of the green-skinned Orks can rejoice.

There’s still no base-building, but you do manage some resources in order to pump units out of your single base structure. There’s more freedom (and a great deal more strategy involved) here with unit selection.

There are only seven maps currently, but they are well-designed and well-sized for the one-on-one or three-vs-three matches you will be playing.

As expected, these multiplayer skirmishes are best played online, but the AI in the game is also an enjoyable enemy if you’re somehow without an internet connection.

While the single-player portion of the game is fantastic, it’s likely this multiplayer component that will keep you coming back.

With both sides of the game combined, “Dawn of War II” is a fantastic game that strategy fans should highly consider picking up, and that action-RPG fans might want to at least consider.

“Dawn of War II” is available now on the PC, either as a retail box or downloadable through Steam.

Originally published in The Daily Toreador.

When discussing things that are awesome, “Street Fighter” should always come up.

I don’t mean the delightfully awful film with Jean-Claude Van Damme, nor the upcoming sure-to-be-box-office-disaster “Street Fighter: The Legend of Chun-Li” starring Kristen Kreuk. I mean the video games.

Whether you’re a big fan of the fighting game genre or not, chances are you have very fond memories of “Street Fighter II” if you grew up playing video games. Maybe you experienced “Championship Edition” in the arcades or maybe you played hours of “Turbo” on a friend’s SNES, but “Street Fighter” is one of those games that really affected people – and video games.

Even now, well over a decade since it was released, people are still playing “Street Fighter II.” Some crazy people instead choose to play “Street Fighter III: Third Strike,” but you should shun crazy people.

Developer Capcom even released a remade, newly drawn “Super Street Fighter II Turbo HD Remix” for consoles late last year.

So fans of the series should rejoice, then, when they hear that the newly released “Street Fighter IV” for Xbox 360 and PlayStation 3 is just like “Street Fighter II,” and maybe even better.

The graphics in “Street Fighter IV” are 3D, giving the game a nice, high-tech look while still maintaining a very stylized, cartoonish style that fans associate with the series. Where Capcom was really smart, though, was with the gameplay.

Gameplay is entirely 2D. You can’t quite say, “This isn’t your daddy’s Street Fighter,” because, well, it sort of is. People who have been playing “Street Fighter II” for the last twelve years will be able to jump right in without a problem. Moves are similar, if not the same.

Ryu’s Hadouken? You pull it off exactly how you want to. As a rather humorous sketch available on YouTube would remind you, “Crouch, crouch forward, walk a little bit, then punch.”

This isn’t to say that newcomers aren’t welcome. “Street Fighter” has always been one of the easier fighting games to pick up, and “IV” is no exception.

Ken, Chun-Li, Bison, Dhalsim, Blanka … All of your favorite characters are here, as well as several new characters.

All of the modes you would expect are here as well. Arcade, Versus, Training, Challenge, and online play.

Capcom has also announced that they will be releasing a free update in the future that will add “Championship Mode,” which will add features such a recording and downloading replays as well as a points system to help with tournaments.

Arcade mode, as usual, has players guide one fighter through a set of matches with a specific story, leading up to the end boss. These are extremely short, and while the stories are nothing to write home about, the intros and endings are well animated in a nice anime style.

Challenge modes can bring a bit of longevity to the game, as they provide a variety of different tasks for players to perform in fairly traditional fighting game environments. Survival modes, for example, task you with defeating a certain number of opponents without being knocked out, while Time Trial modes are all about dispatching fighters quickly.

One of the most highly anticipated features, though, is online play, and thankfully this seems to work extremely well. In the 30+ matches I played before writing this review, only a few fights were marred with horrible lag.

There is also a neat online feature with which you can opt to have players online challenge you while you’re in the middle of Arcade mode. This can, no doubt, get annoying sometimes, but the key here is the nostalgia factor. It’s exactly as if you were playing your way through the game in an arcade, and that creepy kid with long black hair walked up and put his quarters in the machine to challenge you.

All in all, “Street Fighter IV” is an outstanding achievement that does everything fans were hoping for.

Fighting games aren’t nearly as popular as they used to be, but I hope this new game sparks new interest into the hearts of gamers everywhere. It can be a blast to play either alone or with a group of friends.

Originally published in The Daily Toreador.

Seeing as how the open-world crime-fest “Grand Theft Auto IV” was one of last year’s best (and highest selling) video games, it’s no surprise that it has fallen victim to the trend of adding downloadable content (DLC) to expand the experience.

And leave it to developer Rockstar to do this better than anyone else with “Grand Theft Auto IV: The Lost and Damned.”

At $20 (or 1600 Microsoft Points), “The Lost and Damned” has a fairly hefty price tag, but it is probably the meatiest piece of DLC for any game yet. Included is new music, new television shows, a new comedy act, and new multiplayer modes.

But the main draw is most definitely the new story.

“The Lost and Damned” puts you in the shoes of Johnny Klebitz, the vice president of the Lost motorcycle gang. “GTA IV” players may recognize the name, as Johnny and his gang played a small role in the story of the main game’s character, Niko Bellic.

But while Niko was a foreigner struggling with his dark past while trying to make his way in the US of A, Johnny is a proud and true American who has very different issues to struggle with.

While the Lost at first seem like a typical Hollywood biker gang, you quickly learn that there’s a lot of depth to its members. The leader of the Lost, Billy, has just been released from prison, and he seems changed in ways that Johnny isn’t too comfortable with.

Gone are the days when the Lost brotherhood (or as Billy would ridiculously say, “buh-RUH-THER-hood!”) was a group of fun-loving rebels who stole bikes. It seems Billy would rather have his boys spilling blood and breaking bigger laws.

While not nearly as intense or emotionally involved as Niko’s tale in the main “GTA IV” experience, “The Lost and Damned” still provides a very intriguing plot that keeps you interested. This is helped greatly by absolutely superb voice acting.

The story also has you cross paths not only with Niko, but also with a few major characters that you should recognize. This lets you see Liberty City from a very different set of eyes, providing a really interesting experience.

The story is meant to be played almost entirely on the two wheels of Johnny’s chopper, but thankfully the bike riding gameplay has been much improved, making the experience of driving a motorcycle more exhilarating than frustrating.

The main story took me only around six hours to complete, but it was six hours well spent. Besides that, though, there is still a lot to see, such as races and gang wars to partake in. Throw in the new multiplayer modes and you can consider “GTA IV’s” lifespan significantly expanded.

“The Lost and Damned” is the first of at least two downloadable episodes for “GTA IV,” and both this and the next one are slated to be exclusive to the Xbox 360 (sorry PS3 owners). While I was initially disappointed that this first DLC pack would center on a biker gang rather than Niko – whom I had grown attached to – Rockstar delivered with yet another superb crime thriller in Liberty City. I personally can’t wait to see what Rockstar does with the next content pack.

If you were a fan of “GTA IV” and want more of the experience, there is absolutely no reason why you shouldn’t play this expansion.

“The Lost and Damned” is available for download now on the Xbox Live Marketplace. It requires a copy of the original “GTA IV” to run.